Design a Tic-tac-toe game that is played between two players on anxngrid.
You may assume the following rules:
A move is guaranteed to be valid and is placed on an empty block.
Once a winning condition is reached, no more moves is allowed.
A player who succeeds in placing
n
of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given
n
= 3, assume that player 1 is "X" and player 2 is "O" in the board.
TicTacToe toe = new TicTacToe(3);
toe.move(0, 0, 1); -
>
Returns 0 (no one wins)
|X| | |
| | | | // Player 1 makes a move at (0, 0).
| | | |
toe.move(0, 2, 2); -
>
Returns 0 (no one wins)
|X| |O|
| | | | // Player 2 makes a move at (0, 2).
| | | |
toe.move(2, 2, 1); -
>
Returns 0 (no one wins)
|X| |O|
| | | | // Player 1 makes a move at (2, 2).
| | |X|
toe.move(1, 1, 2); -
>
Returns 0 (no one wins)
|X| |O|
| |O| | // Player 2 makes a move at (1, 1).
| | |X|
toe.move(2, 0, 1); -
>
Returns 0 (no one wins)
|X| |O|
| |O| | // Player 1 makes a move at (2, 0).
|X| |X|
toe.move(1, 0, 2); -
>
Returns 0 (no one wins)
|X| |O|
|O|O| | // Player 2 makes a move at (1, 0).
|X| |X|
toe.move(2, 1, 1); -
>
Returns 1 (player 1 wins)
|X| |O|
|O|O| | // Player 1 makes a move at (2, 1).
|X|X|X|
Follow up:
Could you do better than O(n2) permove()operation?
Hint 1: Could you trade extra space such thatmove()operation can be done in O(1)?
Hint 2 : You need two arrays: int rows[n], int cols[n], plus two variables: diagonal, anti_diagonal.
publicclassTicTacToe {int dig =0;int antiDig =0;int[] rowCnt;int[] colCnt;int size; /** Initialize your data structure here. */publicTicTacToe(int n) { rowCnt =newint[n]; colCnt =newint[n]; size = n; } /** Player {player} makes a move at ({row}, {col}).@param row The row of the board.@param col The column of the board.@param player The player, can be either 1 or 2.@return The current winning condition, can be either: 0: No one wins. 1: Player 1 wins. 2: Player 2 wins. */publicintmove(int row,int col,int player) {if (row <0|| col <0|| (player !=1&& player !=2)) {return0; }// if it's player 1's move, + 1// if it's player 2's move, - 1 colCnt[col] = player ==1? colCnt[col] +1: colCnt[col] -1; rowCnt[row] = player ==1? rowCnt[row] +1: rowCnt[row] -1;if (col == row) { dig = player ==1? dig +1: dig -1; }if (col + row == size -1) { antiDig = player ==1? antiDig +1: antiDig -1; }if (colCnt[col] == size || rowCnt[row] == size || dig == size || antiDig == size) {return1; } elseif (colCnt[col] ==-size || rowCnt[row] ==-size || dig ==-size || antiDig ==-size) {return2; } else {return0; } }}/** * Your TicTacToe object will be instantiated and called as such: * TicTacToe obj = new TicTacToe(n); * int param_1 = obj.move(row,col,player); */