Design a Tic-tac-toe game that is played between two players on anxngrid.
You may assume the following rules:
A move is guaranteed to be valid and is placed on an empty block.
Once a winning condition is reached, no more moves is allowed.
A player who succeeds in placing
n
of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given
n
= 3, assume that player 1 is "X" and player 2 is "O" in the board.
TicTacToe toe = new TicTacToe(3);
toe.move(0, 0, 1); -
>
Returns 0 (no one wins)
|X| | |
| | | | // Player 1 makes a move at (0, 0).
| | | |
toe.move(0, 2, 2); -
>
Returns 0 (no one wins)
|X| |O|
| | | | // Player 2 makes a move at (0, 2).
| | | |
toe.move(2, 2, 1); -
>
Returns 0 (no one wins)
|X| |O|
| | | | // Player 1 makes a move at (2, 2).
| | |X|
toe.move(1, 1, 2); -
>
Returns 0 (no one wins)
|X| |O|
| |O| | // Player 2 makes a move at (1, 1).
| | |X|
toe.move(2, 0, 1); -
>
Returns 0 (no one wins)
|X| |O|
| |O| | // Player 1 makes a move at (2, 0).
|X| |X|
toe.move(1, 0, 2); -
>
Returns 0 (no one wins)
|X| |O|
|O|O| | // Player 2 makes a move at (1, 0).
|X| |X|
toe.move(2, 1, 1); -
>
Returns 1 (player 1 wins)
|X| |O|
|O|O| | // Player 1 makes a move at (2, 1).
|X|X|X|
Follow up:
Could you do better than O(n2) permove()operation?
Hint 1: Could you trade extra space such thatmove()operation can be done in O(1)?
Hint 2 : You need two arrays: int rows[n], int cols[n], plus two variables: diagonal, anti_diagonal.
public class TicTacToe {
int dig = 0;
int antiDig = 0;
int[] rowCnt;
int[] colCnt;
int size;
/** Initialize your data structure here. */
public TicTacToe(int n) {
rowCnt = new int[n];
colCnt = new int[n];
size = n;
}
/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
public int move(int row, int col, int player) {
if (row < 0 || col < 0 || (player != 1 && player != 2)) {
return 0;
}
// if it's player 1's move, + 1
// if it's player 2's move, - 1
colCnt[col] = player == 1 ? colCnt[col] + 1 : colCnt[col] - 1;
rowCnt[row] = player == 1 ? rowCnt[row] + 1 : rowCnt[row] - 1;
if (col == row) {
dig = player == 1 ? dig + 1 : dig - 1;
}
if (col + row == size - 1) {
antiDig = player == 1 ? antiDig + 1 : antiDig - 1;
}
if (colCnt[col] == size || rowCnt[row] == size || dig == size || antiDig == size) {
return 1;
} else if (colCnt[col] == -size || rowCnt[row] == -size || dig == -size || antiDig == -size) {
return 2;
} else {
return 0;
}
}
}
/**
* Your TicTacToe object will be instantiated and called as such:
* TicTacToe obj = new TicTacToe(n);
* int param_1 = obj.move(row,col,player);
*/