There are a number of spherical balloons spread in two-dimensional space. For each balloon, provided input is the start and end coordinates of the horizontal diameter. Since it's horizontal, y-coordinates don't matter and hence the x-coordinates of start and end of the diameter suffice. Start is always smaller than end. There will be at most 104balloons.
An arrow can be shot up exactly vertically from different points along the x-axis. A balloon with xstartand xendbursts by an arrow shot at x if xstart≤ x ≤ xend. There is no limit to the number of arrows that can be shot. An arrow once shot keeps travelling up infinitely. The problem is to find the minimum number of arrows that must be shot to burst all balloons.
Example:
Input:[[10,16], [2,8], [1,6], [7,12]]
Output:2
Explanation:
One way is to shoot one arrow for example at x = 6 (bursting the balloons [2,8] and [1,6])
and another arrow at x = 11 (bursting the other two balloons).
publicintfindMinArrowShots(int[][] points) {if (points ==null||points.length==0|| points[0].length==0) {return0; }/* Arrays.sort(points, new Comparator<int[]>() { public int compare(int[] a, int[] b) { return a[0] - b[0]; } }); */// 过了几年之后,OJ加了overflow的数字,直接比较不用加减,就不会overflow了Arrays.sort(points, (a, b) -> {if (a[0] == b[0]) return0;if (a[0] < b[0]) return-1;return1; });int res =1;int[] last = points[0];int end = last[1];for (int i =1; i <points.length; i++) {int[] cur = points[i];if (end >= cur[0]) { end =Math.min(end, cur[1]); } else { res++; end = cur[1]; } }return res;}// OJ的答案,上一份publicintfindMinArrowShots(int[][] points) {if (points.length==0) return0;// sort by x_endArrays.sort(points, (o1, o2) -> {// We can't simply use the o1[1] - o2[1] trick, as this will cause an // integer overflow for very large or small values.if (o1[1] == o2[1]) return0;if (o1[1] < o2[1]) return-1;return1; });int arrows =1;int xStart, xEnd, firstEnd = points[0][1];for (int[] p: points) { xStart = p[0]; xEnd = p[1];// if the current balloon starts after the end of another one,// one needs one more arrowif (firstEnd < xStart) { arrows++; firstEnd = xEnd; } }return arrows;}